CQB Training You Can Actually Practice
Close-quarters battle isn't pulled from a movie. It's a small set of repeatable angles, calls, and roles that real teams drill until they're boring. You don't need a $400 weekend course to start internalizing it — you need reps with people who care enough to call them out.
The fundamentals first
Pieing, dynamic vs deliberate entry, points of domination, threat priority. The same vocabulary every real CQB course opens with.
Drill it with a real squad
TGH runs nightly Ready or Not / Ground Branch / Zero Hour stacks where calls are mandatory. Lurking is fine; mic'd is required.
Get corrected, not lectured
Members include vets, range instructors, and serious sim players. They'll tell you when you're slicing wrong without making it weird.
What CQB training actually covers
Real CQB instruction is unglamorous: it's posture, muzzle discipline, the slice (pieing a corner without exposing your whole body), the four points of domination in a square room, deliberate vs. dynamic entry, threat priority, and the buddy team's responsibility for the unseen 50% of the room.
Most weekend civilian courses (Centrifuge, EAG, Sentinel Concepts, Green Eye) drill the same 6–8 fundamentals over and over. The reps are what matter, not the patch on the wall.
Why this is hard to get reps on at home
Your living room isn't a shoot house. Force-on-force is expensive. Range time is solo and one-directional. The single cheapest, highest-rep environment for CQB *decision-making* — not marksmanship, but who-clears-what — is a tactical sim with a coordinated squad. That's the gap TGH fills.
How TGH bridges sim → reality
Our voice channels run a real callouts vocabulary: 'short room left, two-man stack, I'm one, breach on go.' We use real role assignments (1-man, 2-man, 3-man, rear security). When you do book a real course later, you're not the guy fumbling vocabulary — you're already fluent.
Who's on the other end of the mic
A mix. Some members are former 11Bs and SWAT who run our drill nights. Most are working adults — devs, contractors, vets, dads — who take it seriously without LARPing. We don't tolerate ricochet talk or 'you should have used a different gun' lectures during a clear.
Common questions
Is this a replacement for an in-person CQB course?
No, and we'd never claim it is. Live-fire and force-on-force teach things a screen can't. But the *decision-making* layer — who clears what, where to post, when to breach — gets faster reps in a sim than at any range. Use both.
Do I need to be a vet or have shooting background?
No. Half our active CQB squad has never fired a duty weapon. You need a mic, willingness to be corrected, and patience to walk before you sprint.
Which game do you actually drill in?
Most-used right now: Ready or Not (slow, deliberate clears), Ground Branch (more open, milsim-leaning), Zero Hour (compact, fast). Arma Reforger when we want larger element problems.
Is it free?
Yes. The Discord, voice channels, and CQB drill nights are all free. Optional paid memberships unlock ranked clan play — never required to drill with us.